Being a small, self-funded start up is not for the faint of heart. I’ll be taking my first significant vacation in 5 years tomorrow and I thought it would be great to discuss the importance of stepping back sometimes and just letting things flow.
When you’re starting up, you do whatever it takes to move things forward, which often equates to long hours, working in the evening and surrendering your weekends, not to mention your social life. In my younger years, this was no problem, I had all the energy in the world and no other major outside demands on my time.
Getting married and having kids fundamental changed how I view and value my time. Before these fortunate events, time was abundant and free to be utilized, and in retrospect, squandered on whatever I saw fit. My solution to a lot of things was that if 100 percent wasn’t doing it then just give it 150 percent, just try harder.
But what I’ve learned is that simply working more or working harder is not always the right answer for moving things forward.
On the scale of self motivation, I run of the end of the scale and keep on going. I’m a big believer that if you want something to happen, then what are you waiting for, make it happen.
What I’ve learned is the difference between force and flow. Force is about making something happen on your personal time frame, your way and stubbornly forging ahead regardless of what lies in your path. Flow is about coaxing thing along to the best of you ability but allowing things to take a more natural course and time frame and realizing that you just have to let things unfold in there own way sometimes.
I’ve seen first hand how the different approaches work and what I’ve found more often than not is that flow tends to be much more effective and a heck of a lot less stressful on you and those around you.
As I set of in my first vacation in 5 years, I plan on enjoying it ( and boy do I deserve it!). I really think stepping away from things for a bit will help me recharge my batteries and gain a new perspective on things. Sometimes stepping back can allow you to move forward. Sometimes you just gotta go with the flow.
Ever wondered what it’s like to be an Indie game studio? We’ve been doing quite a bit of thinking over the past few months and have decided that a lot of or readers would really benefit from seeing what life is like on the frontlines. Technical posts are great, but only scratch the surface of what it’s like to produce games for a living. We would like to start sharing some of our experience and knowledge with the community.
In addition to the technical tutorials and postings we’ve been doing, you’ll start to see posting on the life, art of what its like to be a small Indie game company. We’ll be sharing what we know and what we don’t know and we hope you’ll share some of your knowledge and experience with us too.
As we grow, we hope you’ll grow right along with us.
What that said, I’d like to present our first post of “Tales From the Frontline”
Mike and I had a great time attending the kick off to the Vancouver Unity User Group tonight down at District 319 tonight. Wow, quite the cool venue, I must say. If you have a big event you’re holding and you need a swanked out theater style setting, with a full access bar, they are definitely worth booking out!
We were really impressed at the turnout, which had to be well in excess of 100 people, which is a fantastic start! I looked like about maybe 1/4 of the people attending we actually using or starting to use Unity with the remainder extremely curious about what Unity was and what it had to offer. We got to finally meet Tom Higgins, which was really great (thanks for the plug on our Unity For Flash Dev’s tutorials Tom). For those of you who don’t know, Tom is Unity’s product evangelist. He is a very approachable guy, who really loves what he does and is always willing to lend a hand when he can.
We’ve been using Unity for over 2 years now and built our first Unity based iPhone game called “Turtle Match” way in back in January. We’ve also done 2 iPhone SDK projects since then, which will really help us kick it to the next level once the next version of Unity iPhone comes out, which will allow us to tap into Objective-c. Both Mike and I are convinced more that ever that Unity is the future of Indie game development.
Just like to thank the sponsors for putting on a great event and say that we look forward to helping grow the Unity 3D community here in Vancouver and beyond.
Caught this announcement from Tom Higgins the other day, but just getting around to posting it. The Unity crew has released Unity 2.5.1, which is a free update for all existing Unity 2.x license holders. Just download and install and get cookin!
We’ll it’s official, the Unity secrets is out of the bag….now even Electronic Arts is using it! There is a nice article about how EA used Unity to create the online Tiger Woods PGA tour.
The part in the article I really enjoyed was:
“Nothing like this has ever been done at EA before and so we had to invest in new technology and create a new infrastructure to reach our goal of an online, streamed version of Tiger. This includes a new technology called UNITY 3D which allows for fully 3D games to be played within a web browser, a host of custom backend technologies for serving up content, peer-to-peer communication, web services and game servers. All of this new technology allows us to create a version of Tiger for the web that will have the same level of quality as the console versions, while also providing us with the ability to stream the game to you instead of having to install it from a disc or download a huge file. Instead, you simply install the UNITY web player, which takes about 30 seconds, and the rest of the game is streamed.”
To read the full article please visit:
Hadn’t realized that the tutorials were all scattered throughout the blog, so on a helpful tip from one of the readers, I have collected them all here in one place. Enjoy!
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