Unity for Flash Developers – Tutorial 6 (Basic Physics)
Sorry for the delay, I’ve been really focused on getting our first Iphone game out the door over the past 2 weeks. We submitted it to the App store yesterday and are gearing up for game two.
I have done a simple tutorial this week on getting started with basic physics in Unity. If you are coming from a Flash background, physics is possible, but requires you to write the code to make it happen or using a 3rd party physics library like box2D or APE. I think you’ll really appreciate how easy Unity makes physics and it hope it will open up a lot of creative opportunities for you in your games.
I also have a brand new Unity course called Anyone Can Learn to Make a Game, which is updated to Unity 4 that you can check out on Udemy!
You may also be interested in my new course on Udemy called Learning to Learn.