Home > Flash CS3, Tutorials, Unity 3d > Unity for Flash Developers – Tutorial 2

Unity for Flash Developers – Tutorial 2

Tutorial number two is hot of the press!

This tutorial focuses on the basics of getting started with coding in Unity 3d.  Next week I’ll be covering creating and using prefabs. Have fun!

Click here for Tutorial 3


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  1. Jan
    January 21, 2009 at 7:07 pm

    Thanks for another nice tutorial.

    A couple of remarks:
    -the script and the properties in the inspector are almost not readable. maybe it’s possible for you to record at a higher resolution and bitrate?
    -hopefully you can add something new or look from a different point of view when making your next tutorial about prefabs. As the videos at http://unity3d.com/support/documentation/video/ already contain stuff about prefabs.

    Thanks and looking forward to the next one…

  2. Jan
    January 25, 2009 at 1:18 pm

    quick solution for the text thingy:
    increase the font size in the unitron editor

  3. diamondtearz
    March 22, 2009 at 8:15 pm

    This entry is great. I appreciate you introducing the error console this early in the game.

  4. Dennis
    April 18, 2009 at 8:26 pm

    Just wanted to show some support here for the work you put in here comparing Flash to Unity. I am also a Flash developer and instructor at a local Art College. I am working with the Unity engine too.

    I met the Unity3d developers at GDC 2009 in San Fransisco in March. They’re a very cool group of guys. And they’re new PC version of the engine is going to be a hit IMO.

  5. Nikos
    December 3, 2009 at 10:09 am

    Thanks so much, I’m a flex developer but this is interesting

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