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Archive for the ‘Tutorials’ Category

Unity for Flash Developers – Tutorial 7 (Basic Collision Detection)

March 26, 2009 7 comments

A nice little follow up to basic physics, this brief tutorial will show you a quick way to get our gameObjects handling collision events.

Click here to download the tutorial notes.
Click here to download the sample code.

On a side note, I am pleased to announce the release of our first Iphone game built with Unity! Check out Turtle Match on the app store.

Also, check out the Unity write up on AutoDesk’s Area. Hold on to your hats cowboys/girls, things are really heating up.

Have fun!

Unity for Flash Developers – Tutorial 6 (Basic Physics)

March 13, 2009 2 comments

Sorry for the delay, I’ve been really focused on getting our first Iphone game out the door over the past 2 weeks. We submitted it to the App store yesterday and are gearing up for game two.

I have done a simple tutorial this week on getting started with basic physics in Unity. If you are coming from a Flash background, physics is possible, but requires you to write the code to make it happen or using a 3rd party physics library like box2D or APE. I think you’ll really appreciate how easy Unity makes physics and it hope it will open up a lot of creative opportunities for you in your games.

Tutorial six Outline
Tutorial 6 Code

Have fun!

Unity for Flash Developers – Tutorial 5

February 16, 2009 3 comments

This short little tutorial introduces how to make simple buttons with UnityGUI, how to hide and show a GameObject, how to change a GameObject’s color and finally, how to scale a GameObject.

Tutorial 5 PDF
Tutorial 5 Files

Hope you are enjoying the tutorials, see you next week!

You may also be interested in my new mobile development series –> check out www.appBuilderTV.com. If you provide your name and email, you get instant access to over 30 free videos.

Categories: Flash CS3, Tutorials, Unity 3d

Unity for Flash Developers – Tutorial 4 (Basic Mouse Interaction)

February 6, 2009 4 comments

Just a quick one this week, busy working on our new Iphone game!

This weeks tutorial relates how some of the basic mouse interaction Flash developers are used to can easily be done in Unity. I cover basic mouse over, click and release and drag and drop techniques.

Click here for the tutorial outline.
Click here for the tutorial sample code.

Click here to see it in HD.

Have fun!

See you next week.

Categories: Flash CS3, Tutorials, Unity 3d

Unity for Flash Developes – Tutorial 3 (Prefabs)

January 27, 2009 8 comments

Just like to thank everyone so far for the positive responses and feedback on the new Unity video tutorials. I’ve never done these before, so I’ve been learning quite a bit over the past 3 weeks!

This episode covers the basics of what Prefabs are, how to make them, and how you can instantiate and destroy them manually and with code. I am going to start attaching my tutorial notes to the lessons in addition to code examples that you can download and try out.

I hope you enjoy this weeks lesson and I look forward to your feedback.

Go play and have fun!

Prefabs – PDF transcript
Unity source files

Note: This tutorial can be also be seen in HD if you choose the option.

Cheers

 

You may also be interested in my new mobile development series check out www.appBuilderTV.com. If you provide your name and email, you get instant access to over 30 free videos.

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