Unity for Flash Developers – Tutorial 7 (Basic Collision Detection)

A nice little follow up to basic physics, this brief tutorial will show you a quick way to get our gameObjects handling collision events.

Click here to download the tutorial notes.
Click here to download the sample code.

On a side note, I am pleased to announce the release of our first Iphone game built with Unity! Check out Turtle Match on the app store.

Also, check out the Unity write up on AutoDesk’s Area. Hold on to your hats cowboys/girls, things are really heating up.

Have fun!


~ by ethicalent on March 26, 2009.

5 Responses to “Unity for Flash Developers – Tutorial 7 (Basic Collision Detection)”

  1. I saw all your Unity tutorials today and imo you do an excellent job explaining in a very clear way.

    Greatly appreciated. Thanks

  2. Thanks for posting these tutorials. They do a great job of easing the transition from Flash to Unity!

  3. Great tuts! Thank you very much.

  4. Alright – i just chewed through your first five tutorials like a hungry hungry hippo. Excellent clarity, perfect length, and the subject matter was bang-on. Thanks so much for doing such a great job!

    - Ryan

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