Home > Flash CS3, Flash CS4, Tutorials, Unity 3d > Unity for Flash Developers – Tutorial 7 (Basic Collision Detection)

Unity for Flash Developers – Tutorial 7 (Basic Collision Detection)

A nice little follow up to basic physics, this brief tutorial will show you a quick way to get our gameObjects handling collision events.

Click here to download the tutorial notes.
Click here to download the sample code.

On a side note, I am pleased to announce the release of our first Iphone game built with Unity! Check out Turtle Match on the app store.

Also, check out the Unity write up on AutoDesk’s Area. Hold on to your hats cowboys/girls, things are really heating up.

Have fun!

  1. Willem
    March 29, 2009 at 2:14 am | #1

    I saw all your Unity tutorials today and imo you do an excellent job explaining in a very clear way.

    Greatly appreciated. Thanks

  2. April 7, 2009 at 3:50 am | #2

    Thanks for posting these tutorials. They do a great job of easing the transition from Flash to Unity!

  3. oliver_l1
    June 1, 2009 at 5:44 pm | #3

    Great tuts! Thank you very much.

  4. September 20, 2009 at 3:39 am | #4

    Alright – i just chewed through your first five tutorials like a hungry hungry hippo. Excellent clarity, perfect length, and the subject matter was bang-on. Thanks so much for doing such a great job!

    - Ryan

    • September 20, 2009 at 3:40 am | #5

      Did i say five tutorials? i meant seven. It’s late, and they were to bite-sized and delicious that it felt like only five. (And that, incidentally, is why i’m overweight.)

      - Ryan

  5. pixnlove
    November 7, 2009 at 11:29 am | #6

    You are obviously a teacher or working in the teaching area
    as your explanationa are very clear.
    Thank you for your time on your writing these tutorials.
    Keep writing please.
    Thank you very much.

  6. December 29, 2009 at 2:45 am | #7

    Great tuts, thanks!

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