Unity for Flash Developers – Tutorial 6 (Basic Physics)

Sorry for the delay, I’ve been really focused on getting our first Iphone game out the door over the past 2 weeks. We submitted it to the App store yesterday and are gearing up for game two.

I have done a simple tutorial this week on getting started with basic physics in Unity. If you are coming from a Flash background, physics is possible, but requires you to write the code to make it happen or using a 3rd party physics library like box2D or APE. I think you’ll really appreciate how easy Unity makes physics and it hope it will open up a lot of creative opportunities for you in your games.

Tutorial six Outline
Tutorial 6 Code

Have fun!

~ by ethicalent on March 13, 2009.

2 Responses to “Unity for Flash Developers – Tutorial 6 (Basic Physics)”

  1. Thanks for the tutorials Richard, they are perfect to know where to start and get you going. Nicely put together.

  2. Cool content Richard… I’m a flash user going to Unity development too, so I’m pleased to meet a blog with this kind of inssues. Maybe we can talk about differences between Flash and Unity paradigms.

Leave a Reply