A nice little follow up to basic physics, this brief tutorial will show you a quick way to get our gameObjects handling collision events.
Click here to download the tutorial notes.
Click here to download the sample code.
On a side note, I am pleased to announce the release of our first Iphone game built with Unity! Check out Turtle Match on the app store.
Also, check out the Unity write up on AutoDesk’s Area. Hold on to your hats cowboys/girls, things are really heating up.
Have fun!

We’ll the best kept secret in indie game development, just got better and is set to explode in popularity with the release of a windows version. Up until yesterday, Unity was only available on Mac, which was great for me, since I’ve converted over to Mac a couple years ago.
While the exclusive feel of being part of the Unity community has kinda been nice up until now, I also recognize that there are a lot of really great PC game developers out there and that welcoming them to the community will only serve to accelerate the momentum Unity already has and inject new ideas and expertise into the community, which is great for all of us.
So welcome windows developers, the cats out of the bag, yes it’s true, Unity is truly awesome and I hope you’ll help to make it even better. Welcome to the club.
Congrats to the Unity team for all your hard work, we really do appreciate it! Good job.
Click here to find out more about Unity 2.5.
Sorry for the delay, I’ve been really focused on getting our first Iphone game out the door over the past 2 weeks. We submitted it to the App store yesterday and are gearing up for game two.
I have done a simple tutorial this week on getting started with basic physics in Unity. If you are coming from a Flash background, physics is possible, but requires you to write the code to make it happen or using a 3rd party physics library like box2D or APE. I think you’ll really appreciate how easy Unity makes physics and it hope it will open up a lot of creative opportunities for you in your games.
Tutorial six Outline
Tutorial 6 Code
Have fun!