The Unity 3D Tutorials – Now Easier to Find

•July 4, 2009 • Leave a Comment

Hadn’t realized that the tutorials were all scattered throughout the blog, so on a helpful tip from one of the readers, I have collected them all here in one place. Enjoy!

Unity 3D Basics – Tutorial 1
Unity 3D Basics – Tutorial 2
Prefabs
Basic Mouse Interaction
UnityGui and GameObjects
Basic Physics
Collision Detection

Keyboard Shortcuts

Canadian Transit Numbers and the Apple App Store

•June 1, 2009 • Leave a Comment

If you are an aspiring Canadian looking to become a certified Apple iPhone Developer, one of hurdles you may encounter a some point is when trying to enter your Canadian transit number for your banking details. You will try in vain to enter your 5 digit number only to find to your dismay that it doesn’t work.

In the US, transit numbers are 9 digits, and therefore the 5 digits you entered are not going to cut it. The solution is as follows:

You need to take the institution number (004 for TD for example) and add it to the front of the branch id (5 digits). You then needed to add an additional zero to the front for a total of nine digits. In summary the transit number was 0004. (ie 0004transitnumber)

Also, here is a list of institution numbers:

001 – Bank of Montreal
002 – The Bank of Nova Scotia (Scotiabank)
003 – Royal Bank of Canada
004 – Toronto-Dominion Canada Trust
006 – Banque Nationale du Canada (National Bank of Canada)
010 – Canadian Imperial Bank of Commerce
016 – Hong Kong Bank of Canada
039 – Laurentian Bank of Canada
809 – Credit Union Central of British Columbia (includes VanCity)
815 – La Confédération des Caisses Populaires et D’Économie Desjardins du Québec
828 – Credit Union Central of Ontario Limited
829 – La Fédération des Caisses Populaires de l’Ontario Inc.
865 – La Fédération des Caisses Populaires Acadiennes Limitée

Hope this helps out some of my fellow Canuck developers!

Unity and the Iphone SDK

•May 26, 2009 • Leave a Comment

Having now had the pleasure of building several games with both Unity iPhone and the base iPhone SDK from Apple here are some thoughts.

If you are just doing a simple 2D game or puzzle, the Apple iPhone SDK is a good choice. Although Unity can get the job done too, we’ve found that the real power of Unity comes into play when you start to cross the line from 2D to 3D…and hence the name “Unity 3D”. Kinda like cracking a nut with a sledgehammer sometimes!

Now if you opt to use the iPhone SDK, you are in for a heck of a learning curve compared to Unity, but once you get your bearings, you just might learn to like it. The other benefit of familiarizing yourself with some Objective-c and Cocoa is that it will actually help you with Unity once the next release drops over the next little while. You see, the next version of Unity iPhone will allow for binding custom ObjectiveC/C++ functions to C#/Javascript and also provide for native on-screen keyboard support and interoperability with Unity GUI. What this means is that you will have all the power of Unity, but should also be able to tap into raw SDK features that may be missing from Unity when you need to, giving you the best of both worlds.

Now, if you are planing on a 3D game, for us, it’s a no brainer, we use Unity 3D. The amount of time and effort trying to implement something significant in Open GL ES using the base SDK would be crazy. Unity makes putting an 3D game together about as easy as it’s going to get. We find it allows us to really focus on the games we are building not waste a lot of time and energy worrying about all the details taking place under the hood.

So in a nutshell, if you are really into iPhone and Unity development, you really should make an effort to learn both. For 3D games, Unity is the ticket and for 2D you can either use Unity or consider using the base iPhone SDK.

I’m looking forward to the next release of Unity iPhone and the iPhone 3.0 sdk … won’t be long now!